One Tiny Kaiju Raging : destroy, evolve, repeat!


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Kaiju Jam II Info:

Was your game made solo or in a team? 

 Solo: magicalporpoise#6083

Did you use any third party assets, if yes what assets did you use? 

Various art and sound credits linked in project: LowPoly Water - Ebru Dogan, Particle Pack - Unity Technologies, UX Flat Icons - Heathen Engineering, Sound Effects - Olivier Girardot,  Sound Effects - InspectorJ, Town Tycoon Pack - sorceressgamelab, Lowpoly-modular-street - quaternius, Battle Creatures Pack - Mantis Hatchery, Attack Chopper - geibu3d, Music by Kevin MacLeod, Action Of The Time font - Galdino Otten

Is your game a video game or a physical game? video game

Did you choose from one (or more) of the optional secondary themes? No

Does your game contain 18+ content (Nudity, Gore, Language)? Explosions, Visceral Sound Effects

Was this game made within the jam's development period? original submission, Yes

Visual and Balance update (added 4/8/2023 -- 10:27am PST)

Bug Fix player cannot escape to upgrade after dying on subsequent runs (added 4/8/2023 -- 5:27pm PST)

Mobile-friendly control scheme (added 4/9/2023 -- 3:43pm PST)

Complete the loop update: try again fix, and final "winning" screen (added 4/13/2023 -- 2:06pm)

Optimize models and textures, game size 43mb->28mb (added 12/15/2023 -- 1:22pm PST)

Development log

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