One Tiny Kaiju Raging
One Tiny Kaiju Raging : destroy, evolve, repeat!
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Kaiju Jam II Info:
Was your game made solo or in a team?
Solo: magicalporpoise#6083
Did you use any third party assets, if yes what assets did you use?
Various art and sound credits linked in project: LowPoly Water - Ebru Dogan, Particle Pack - Unity Technologies, UX Flat Icons - Heathen Engineering, Sound Effects - Olivier Girardot, Sound Effects - InspectorJ, Town Tycoon Pack - sorceressgamelab, Lowpoly-modular-street - quaternius, Battle Creatures Pack - Mantis Hatchery, Attack Chopper - geibu3d, Music by Kevin MacLeod, Action Of The Time font - Galdino Otten
Is your game a video game or a physical game? video game
Did you choose from one (or more) of the optional secondary themes? No
Does your game contain 18+ content (Nudity, Gore, Language)? Explosions, Visceral Sound Effects
Was this game made within the jam's development period? original submission, Yes
Visual and Balance update (added 4/8/2023 -- 10:27am PST)
Bug Fix player cannot escape to upgrade after dying on subsequent runs (added 4/8/2023 -- 5:27pm PST)
Mobile-friendly control scheme (added 4/9/2023 -- 3:43pm PST)
Complete the loop update: try again fix, and final "winning" screen (added 4/13/2023 -- 2:06pm)
Optimize models and textures, game size 43mb->28mb (added 12/15/2023 -- 1:22pm PST)
Status | In development |
Platforms | HTML5 |
Author | pDrexler |
Genre | Action |
Made with | Unity |
Tags | Roguelike, Short, Singleplayer, Unity |
Average session | A few minutes |
Inputs | Keyboard |
Development log
- Post Jam UpdatesApr 13, 2023
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